Character Motion Analysis & Synthesis
(C) CAIG Lab, NCTU
|In the generation of computer
motion capture techniques are realistic and feasible approaches to
drive characters' motions. However, characters' motions are usually
adjusted according to various environment conditions or interact with
others' motions. A motion-capture target, called a performer, has to
perform considerable times in accordance with the required conditions.
On the other hand, many motions that we would like to synthesize are
dangerous or difficult to be captured by motion capture devices, e.g.
the problem of occlusion.
To tackle the abovementioned problems, in this project, we propose
combining the advantages of motion-capture-based and physics-based
motion synthesis and learning motion controls from motion capture
data. Furthermore, we also develop advanced motion
data analysis and motion compression techniques.
|Motion data retrieval and
- I-Chen Lin,
Jen-Yu Peng, Chao-Chih Lin,
Ming-Han Tsai, "Adaptive Motion Data
Representation with Repeated Motion Analysis", accepted by IEEE Trans.
Visualization and Computer Graphics, 2010.
Download: project page
(in preparation) (Please download the official
preprint from the IEEE CS
- Jen-Yu Peng,
I-Chen Lin, Jui-Shiang Chao, Yan-Ju Chen,
Gwo-Hao Juang, "Interactive and Flexible
Motion Transition", Computer Animation and Virtual Worlds (selected
papers of CASA'07), 18(4-5):549-558, Sept.-Dec., 2007.
CASA07_Draft.pdf (about 817 KB)
video (about 27.6MB)
(Please download the
published version from the Wiley InterScience)
International Conference Papers:
- Gwo-Hao Juang,
Yan-Ju Chen, Jen-Yu Peng,
I-Chen Lin, Jui-Hsiang Chao, "Partial
Motion Blending and Assembly for Interactive Motion Synthesis", Proc.
Intl. Conf. in Central Europe on Computer Graphics, Visualization and
Computer Vision (WSCG'08), short paper, Plzen, Czech, Feb. 2008.
| This research is partially
- NSC 95-2221-E-009 -164 -MY3: "A Study on Motion Synthesis of
Body and Facial Animation for Human Characters",
- III Innovative and Prospective Technologies Project:
"Character Motion Control", 2006/02~2007/12.